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AI Insights · Timothy · October 2024

Top 5 Slime Games on Unified Platform in Europe Q3 2024

Explore the performance of the top 5 slime games in Europe during Q3 2024, with insights into downloads, revenue, and active user trends.

Top 5 Slime Games on Unified Platform in Europe Q3 2024

In the third quarter of 2024, the top 5 slime games on a unified platform in Europe demonstrated diverse performances in terms of downloads, revenue, and weekly active users. According to Sensor Tower, these insights reveal the current market dynamics and player engagement levels across these popular applications.

Super Slime - Black Hole Game from Supercent, Inc., saw a fluctuating revenue trend, peaking at about $755 in mid-August. The game's downloads showed a downward trend, starting at around 126K at the beginning of July and ending at approximately 62K by the end of September. Weekly active users remained fairly stable, with slight variations, beginning at 611K and concluding the quarter with about 522K.

Bruno - My Super Slime Pet by Dramaton LTD experienced a consistent increase in revenue, reaching a high of around $1.3K in mid-August. Downloads surged in the middle of the quarter, peaking at about 123K in the week of August 19, while weekly active users rose steadily, ending the quarter with roughly 833K from an initial 651K.

Super Slime Simulator, also from Dramaton LTD, had a mixed quarter. Revenue reached its highest point of around $1.4K in early July but gradually declined towards the end of the quarter. Downloads and weekly active users followed a downward trend as well, with downloads falling from 43K to 32K and active users decreasing from 256K to 207K over the quarter.

My Talking Slimy: Super Cat 3D by Pixeland LLC saw a positive trend in revenue, which grew steadily from $7.7K at the start of July to approximately $11K by the end of September. Downloads peaked at around 50K in early September before declining towards the end of the quarter. Weekly active users saw growth early in the quarter, reaching a high of about 159K in early September but ended slightly lower at 126K.

Finally, Fluid Simulation by Pavel Dobryakov experienced modest revenue growth, peaking at $857 in late July. Downloads were relatively stable, with a slight peak of 2.9K in mid-August. Active users saw some fluctuation, peaking at 5K in mid-August and ending the quarter at approximately 3.4K.

For more insights and detailed analysis on these apps, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024